mirror of
https://github.com/google-gemini/gemini-cli.git
synced 2026-04-21 02:24:09 -07:00
Enhance debug profiler to track tree framerate and dispatch errors (#10502)
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@@ -5,32 +5,193 @@
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*/
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import { Text } from 'ink';
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import { useEffect, useRef, useState } from 'react';
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import { useEffect, useState } from 'react';
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import { FixedDeque } from 'mnemonist';
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import { theme } from '../semantic-colors.js';
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import { useKeypress } from '../hooks/useKeypress.js';
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import { useUIState } from '../contexts/UIStateContext.js';
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import { debugNumSpinners } from './CliSpinner.js';
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import { appEvents, AppEvent } from '../../utils/events.js';
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// Frames that render at least this far before or after an action are considered
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// idle frames.
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const MIN_TIME_FROM_ACTION_TO_BE_IDLE = 500;
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export const ACTION_TIMESTAMP_CAPACITY = 2048;
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export const FRAME_TIMESTAMP_CAPACITY = 2048;
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// Exported for testing purposes.
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export const profiler = {
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numFrames: 0,
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totalIdleFrames: 0,
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lastFrameStartTime: 0,
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openedDebugConsole: false,
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lastActionTimestamp: 0,
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possiblyIdleFrameTimestamps: new FixedDeque<number>(
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Array,
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FRAME_TIMESTAMP_CAPACITY,
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),
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actionTimestamps: new FixedDeque<number>(Array, ACTION_TIMESTAMP_CAPACITY),
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reportAction() {
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const now = Date.now();
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if (now - this.lastActionTimestamp > 16) {
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if (this.actionTimestamps.size >= ACTION_TIMESTAMP_CAPACITY) {
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this.actionTimestamps.shift();
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}
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this.actionTimestamps.push(now);
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this.lastActionTimestamp = now;
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}
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},
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reportFrameRendered() {
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const now = Date.now();
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// Simple frame detection logic (a write after at least 16ms is a new frame)
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if (now - this.lastFrameStartTime > 16) {
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this.lastFrameStartTime = now;
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this.numFrames++;
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if (debugNumSpinners === 0) {
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if (this.possiblyIdleFrameTimestamps.size >= FRAME_TIMESTAMP_CAPACITY) {
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this.possiblyIdleFrameTimestamps.shift();
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}
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this.possiblyIdleFrameTimestamps.push(now);
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} else {
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// If a spinner is present, consider this an action that both prevents
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// this frame from being idle and also should prevent a follow on frame
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// from being considered idle.
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if (this.actionTimestamps.size >= ACTION_TIMESTAMP_CAPACITY) {
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this.actionTimestamps.shift();
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}
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this.actionTimestamps.push(now);
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}
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}
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},
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checkForIdleFrames() {
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const now = Date.now();
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const judgementCutoff = now - MIN_TIME_FROM_ACTION_TO_BE_IDLE;
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const oneSecondIntervalFromJudgementCutoff = judgementCutoff - 1000;
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let idleInPastSecond = 0;
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while (
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this.possiblyIdleFrameTimestamps.size > 0 &&
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this.possiblyIdleFrameTimestamps.peekFirst()! <= judgementCutoff
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) {
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const frameTime = this.possiblyIdleFrameTimestamps.shift()!;
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const start = frameTime - MIN_TIME_FROM_ACTION_TO_BE_IDLE;
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const end = frameTime + MIN_TIME_FROM_ACTION_TO_BE_IDLE;
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while (
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this.actionTimestamps.size > 0 &&
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this.actionTimestamps.peekFirst()! < start
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) {
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this.actionTimestamps.shift();
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}
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const hasAction =
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this.actionTimestamps.size > 0 &&
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this.actionTimestamps.peekFirst()! <= end;
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if (!hasAction) {
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if (frameTime >= oneSecondIntervalFromJudgementCutoff) {
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idleInPastSecond++;
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}
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this.totalIdleFrames++;
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}
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}
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if (idleInPastSecond >= 5) {
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if (this.openedDebugConsole === false) {
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this.openedDebugConsole = true;
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appEvents.emit(AppEvent.OpenDebugConsole);
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}
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appEvents.emit(
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AppEvent.LogError,
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`${idleInPastSecond} frames rendered while the app was ` +
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`idle in the past second. This likely indicates severe infinite loop ` +
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`React state management bugs.`,
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);
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}
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},
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};
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export const DebugProfiler = () => {
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const numRenders = useRef(0);
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const [showNumRenders, setShowNumRenders] = useState(false);
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const { showDebugProfiler } = useUIState();
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const [forceRefresh, setForceRefresh] = useState(0);
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// Effect for listening to stdin for keypresses and stdout for resize events.
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useEffect(() => {
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const stdin = process.stdin;
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const stdout = process.stdout;
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const handler = () => {
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profiler.reportAction();
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};
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stdin.on('data', handler);
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stdout.on('resize', handler);
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return () => {
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stdin.off('data', handler);
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stdout.off('resize', handler);
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};
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}, []);
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// Effect for patching stdout to count frames and detect idle ones
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useEffect(() => {
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const originalWrite = process.stdout.write;
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const boundOriginalWrite = originalWrite.bind(process.stdout);
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process.stdout.write = (
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chunk: Uint8Array | string,
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encodingOrCb?:
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| BufferEncoding
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| ((err?: NodeJS.ErrnoException | null) => void),
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cb?: (err?: NodeJS.ErrnoException | null) => void,
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) => {
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profiler.reportFrameRendered();
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if (typeof encodingOrCb === 'function') {
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return boundOriginalWrite(chunk, encodingOrCb);
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}
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return boundOriginalWrite(chunk, encodingOrCb, cb);
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};
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return () => {
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process.stdout.write = originalWrite;
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};
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}, []);
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useEffect(() => {
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numRenders.current++;
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});
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const updateInterval = setInterval(() => {
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profiler.checkForIdleFrames();
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}, 1000);
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return () => clearInterval(updateInterval);
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}, []);
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useKeypress(
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(key) => {
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if (key.ctrl && key.name === 'b') {
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setShowNumRenders((prev) => !prev);
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}
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},
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{ isActive: true },
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);
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// Effect for updating stats
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useEffect(() => {
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if (!showDebugProfiler) {
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return;
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}
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// Only update the UX infrequently as updating the UX itself will cause
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// frames to run so can disturb what we are measuing.
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const forceRefreshInterval = setInterval(() => {
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setForceRefresh((f) => f + 1);
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profiler.reportAction();
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}, 4000);
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return () => clearInterval(forceRefreshInterval);
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}, [showDebugProfiler]);
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if (!showNumRenders) {
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if (!showDebugProfiler) {
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return null;
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}
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return (
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<Text color={theme.status.warning}>Renders: {numRenders.current} </Text>
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<Text color={theme.status.warning} key={forceRefresh}>
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Renders: {profiler.numFrames} (total),{' '}
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<Text color={theme.status.error}>{profiler.totalIdleFrames} (idle) </Text>
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</Text>
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);
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};
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