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+# Gemini CLI Footer UI & UX Research Report
+
+This document provides a comprehensive, code-level analysis of the UI elements
+located above the input field (the `Composer` component), focusing on state
+transitions, conditional rendering logic, and the resulting user experience
+issues.
+
+## 1. Architectural Layout
+
+The area directly above the input is divided into two structural rows managed
+within `packages/cli/src/ui/components/Composer.tsx`:
+
+### The Status Line (Top Row)
+
+- **LoadingIndicator (Left):** Displays activity spinners, model thoughts, and
+ loading phrases. Governed by the `showLoadingIndicator` boolean.
+- **ShortcutsHint (Right):** Displays context-aware keyboard shortcuts.
+
+### The Indicator Row (Bottom Row)
+
+- **Mode & Notifications (Left):** Contains the `ApprovalModeIndicator` (YOLO,
+ Plan, etc.), `ShellModeIndicator`, `RawMarkdownIndicator`, or the
+ `ToastDisplay`.
+- **Context Summary (Right):** Handled by `StatusDisplay`, showing file counts,
+ active MCP servers, and hook statuses.
+
+---
+
+## 2. Core UX Issue: The "Fake Status" Effect
+
+Users report that "the wit is annoying and appears real, and the status is
+hidden." A deep dive into `LoadingIndicator.tsx` and `Composer.tsx` reveals
+exactly why this happens:
+
+### The Render Logic Flaw
+
+In `LoadingIndicator.tsx`, the text displayed is determined by:
+
+```typescript
+const primaryText =
+ currentLoadingPhrase === INTERACTIVE_SHELL_WAITING_PHRASE
+ ? currentLoadingPhrase
+ : thought?.subject
+ ? (thoughtLabel ?? thought.subject)
+ : currentLoadingPhrase;
+```
+
+In `Composer.tsx`, `thoughtLabel` is often hardcoded:
+
+```tsx
+thoughtLabel={inlineThinkingMode === 'full' ? 'Thinking ...' : undefined}
+```
+
+### The User Flow
+
+1. **Initial Network Latency:** When the user submits a prompt, `thought` is
+ initially `null`. The `LoadingIndicator` falls back to
+ `currentLoadingPhrase`.
+2. **The "Fake" Status:** The cycler (`usePhraseCycler.ts`) randomly selects a
+ witty phrase like _"Resolving dependencies..."_ or _"Checking for syntax
+ errors in the universe..."_. The user reads this and assumes it is a real
+ technical operation.
+3. **The Status Erasure:** A few seconds later, the Gemini model emits a real
+ tool call or thought (e.g., _"Searching files for StatusDisplay"_). However,
+ because `inlineThinkingMode` passes `thoughtLabel="Thinking ..."`, the UI
+ replaces the witty phrase with the generic text _"Thinking ..."_.
+4. **The Result:** The user sees: `[Resolving dependencies...]` ->
+ `[Thinking ...]`. The actual status is completely buried. This creates the
+ exact illusion users complain about: the jokes look like real operations, and
+ the real operations are invisible.
+
+---
+
+## 3. Structural Conflicts & UI Instability
+
+The conditional rendering in `Composer.tsx` creates several jarring layout
+shifts and critical "blind spots":
+
+### A. The Mode/Toast Blindness (Safety Risk)
+
+The `ToastDisplay` and the mode indicators share the exact same flex slot and
+are controlled by a mutually exclusive ternary:
+
+```tsx
+{hasToast ? (
+
+) : (
+
+ {showApprovalIndicator && }
+ {uiState.shellModeActive && }
+...
+```
+
+**Impact:** If a user is in `YOLO` mode (a high-risk state where tools execute
+without confirmation), any transient system toast (e.g., "Checkpoint saved")
+will completely unmount the red YOLO warning. The user is blinded to their
+operational mode during the notification.
+
+### B. The Context Flicker
+
+The right side of the bottom row (`StatusDisplay`) is conditionally wrapped:
+
+```tsx
+{
+ !showLoadingIndicator && ;
+}
+```
+
+**Impact:** Every time the model starts "thinking," the entire Context Summary
+(file count, MCP status) vanishes. This causes a noticeable UI shift.
+
+### C. The Status Vacuum (Tool Approval)
+
+When the model pauses to ask the user to approve a tool call
+(`hasPendingActionRequired` becomes true), `showLoadingIndicator` is forced to
+`false`. **Impact:**
+
+1. The Top Row (Status Line) instantly goes blank.
+2. The Bottom Row right side (Context Summary) violently flickers back in.
+3. The footer provides no indication that the system is waiting for the user
+ (the approval UI happens up in the message history). The footer feels "dead."
+
+### D. The Shell Mode Erasure
+
+Secondary indicators are also bound to `!showLoadingIndicator`:
+
+```tsx
+{!showLoadingIndicator && (
+ <>
+ {uiState.shellModeActive && }
+```
+
+**Impact:** If a user activates Shell Mode (`!`) and executes a command, the
+Shell Mode indicator vanishes the moment execution begins, only to reappear when
+it finishes.
+
+---
+
+## 4. State-by-State Usability Matrix
+
+| State | Status Line (Top Row) | Indicator Row (Bottom Row) | Resulting UX Experience |
+| :------------------ | :---------------------------------------- | :----------------------------------- | :------------------------------------------------------------------------------------------------------------------------------ |
+| **Idle** | `[Shortcuts Hint]` | `[Mode Switcher \| Context Summary]` | Stable and informative. |
+| **Typing** | `[Empty]` | `[Mode Switcher \| Context Summary]` | Good focus. Shortcuts clear out to reduce noise. |
+| **Waiting for API** | `[Spinner + "Resolving dependencies..."]` | `[Mode Switcher \| Empty]` | **Confusing.** User assumes the witty phrase is an actual system task. Context Summary flickers out. Shell indicator vanishes. |
+| **Model Thinking** | `[Spinner + "Thinking..."]` | `[Mode Switcher \| Empty]` | **Opaque.** The real status (e.g., "Reading files") is overridden by the generic `thoughtLabel`. |
+| **Tool Approval** | `[Empty]` | `[Mode Switcher \| Context Summary]` | **Vacuum.** Status line goes completely blank. Context Summary flickers back in. Appears as if processing stopped unexpectedly. |
+| **Receiving Toast** | `[Spinner + State]` | `[Toast \| Context Summary]` | **Dangerous.** The Mode Switcher (e.g., YOLO warning) is completely replaced by the toast message. |
+| **Suggestions** | `[Empty]` | `[Mode Switcher \| Empty]` | **Layout Shift.** Context Summary is hidden to make room for the pop-up menu. |
+
+## 5. Summary of Necessary UX Improvements
+
+1. **Decouple Tips/Wit from Status:** Witty phrases and tips should not share
+ the exact same UI component and styling as real model thoughts.
+2. **Prioritize Real Thoughts:** The `thoughtLabel="Thinking ..."` override
+ needs to be reconsidered so users can actually see what tools the model is
+ preparing to use.
+3. **Persist Mode Indicators:** The `ApprovalModeIndicator` must remain visible
+ at all times. Toasts should be rendered in a separate layout layer or
+ alongside the mode, not replace it.
+4. **Stabilize the Layout:** The `StatusDisplay` and secondary indicators should
+ not unmount just because the model is processing. Fading them (opacity) or
+ leaving them static would prevent the aggressive "flickering" effect.
+
+---
+
+## 6. Proposed Solutions
+
+To address these core UX issues, here are three architectural options for
+redesigning the footer (`Composer.tsx` and `LoadingIndicator.tsx`):
+
+### Option 1: The Three-Row Architecture (Maximal Information)
+
+This approach adds a dedicated row to completely segregate ambient information
+from active system state.
+
+- **Row 1 (New): The Ambient Line**
+ - _Content:_ Tips, Witty Phrases, and `ShortcutsHint`.
+ - _Behavior:_ Styled dimly (e.g., gray). Cycles independently. Distinct from
+ any system action.
+- **Row 2: The Action & Feedback Line**
+ - _Content:_ `LoadingIndicator` (Left) and `ToastDisplay` (Right).
+ - _Behavior:_ `LoadingIndicator` shows _only_ real `StreamingState` and
+ specific `thought` subjects. The "Thinking..." override is removed so users
+ see actual progress (e.g., "Searching files..."). Toasts appear here,
+ ensuring they never overwrite mode indicators.
+- **Row 3: The Persistent Foundation (Indicator Row)**
+ - _Content:_ Mode indicators (`ApprovalModeIndicator`, `ShellModeIndicator`)
+ on the Left; `StatusDisplay` (Context Summary) on the Right.
+ - _Behavior:_ **Never unmounts.** This eliminates the "Context Flicker" and
+ the "Mode Blindness" entirely.
+
+- **Pros:** Complete separation of concerns. Eliminates all logical conflicts
+ and "Fake Status" confusion.
+- **Cons:** Consumes 3 lines of vertical terminal space permanently, which may
+ feel cramped on smaller screens.
+
+### Option 2: The Two-Row Stabilization (Strict Segregation)
+
+This approach maintains the current vertical footprint but rigorously separates
+persistent state from transient actions.
+
+- **Row 1: The Dynamic Action Line**
+ - _Left Side:_ `LoadingIndicator` showing **real status only** (no Wit/Tips
+ injected into the loading stream). If waiting for tool approval, it
+ explicitly states: `[Paused] Waiting for user approval...` to fix the
+ "Status Vacuum".
+ - _Right Side:_ `ToastDisplay`. By moving Toasts to the top row, they no
+ longer conflict with the Mode Switcher.
+- **Row 3 (Removed from active loop):** Tips and Wit are either removed from the
+ active loading phase entirely (moved to the startup banner) or clearly
+ prefixed (e.g., `💡 Tip: ...`) and only shown when completely idle.
+- **Row 2: The Persistent Base**
+ - _Left Side:_ Mode indicators (`ApprovalModeIndicator`, etc.). **Never
+ unmounts.**
+ - _Right Side:_ `StatusDisplay`. Instead of unmounting during loading (which
+ causes flicker), it simply remains static or dims slightly.
+
+- **Pros:** Fixes layout shifts and obscuration without taking more vertical
+ space. Resolves the critical safety issue of Toasts hiding the YOLO warning.
+- **Cons:** Requires finding a new home for Wit/Tips or heavily restricting when
+ they can appear.
+
+### Option 3: The "Smart Overlay" (Context-Aware Two-Row)
+
+This approach tries to keep the UI minimal by using prefixes and intelligent
+fallbacks rather than strict physical segregation.
+
+- **Row 1: Status & Hints**
+ - _Logic:_
+ 1. If `thought` exists, show real thought (e.g.,
+ `[Spinner] Reading system files`).
+ 2. If waiting for approval, show `[!] Awaiting your approval`.
+ 3. If merely waiting for network, show a Tip, but explicitly prefixed:
+ `[Spinner] 💡 Tip: Use Ctrl+L to clear`. (This breaks the "Fake Status"
+ illusion).
+- **Row 2: Indicators & Context**
+ - _Logic:_ Render `[ApprovalMode] [Toast]` side-by-side if horizontal space
+ allows, rather than a mutually exclusive ternary toggle. Keep
+ `StatusDisplay` visible at all times to prevent the "Context Flicker."
+
+- **Pros:** Minimal vertical footprint. Prefixing solves the Wit confusion
+ without removing the feature.
+- **Cons:** If horizontal space is tight (narrow terminals), side-by-side Mode
+ and Toasts will still collide, requiring complex truncation logic.
+
+---
+
+## 7. Refined Recommendation: The 3-Row Architecture (Claude-Style)
+
+Based on recent user feedback, the following truths must guide the final design:
+
+1. **Users _want_ Tips/Wit during loading:** They provide entertainment/value
+ while waiting, but they _must_ be visually decoupled from real system
+ status.
+2. **Toasts must be obvious and left-aligned:** Placing them "adjacent" to
+ other items in a busy row makes them too easy to miss.
+3. **No Icons:** The UX team prefers a clean, professional, text-based
+ aesthetic.
+
+To satisfy all constraints without introducing logical conflicts, the UI **must
+expand to a dedicated 3-Row architecture.** Attempting to compress Toasts,
+Modes, Real Status, and Tips into 2 rows inevitably leads to "blind spots"
+(e.g., Toasts hiding YOLO mode) or "fake status" confusion.
+
+### The New Architecture
+
+**Row 1 (Top): The Ambient/Entertainment Line**
+
+- **Purpose:** Exclusively for Tips and Witty phrases during the loading state.
+- **Behavior:** Only visible when `StreamingState !== Idle`. Cycles every 15s.
+- **Styling:** Dimmed (e.g., gray) and explicitly prefixed with text (e.g.,
+ `Tip: ...` or `Joke: ...` if needed, though being on a separate, dimmed line
+ may be enough visual distinction).
+- **UX Win:** By moving this to its own row, it never mimics or overwrites real
+ system progress.
+
+**Row 2 (Middle): The Action & Notification Line**
+
+- **Purpose:** The primary focal point for _what is happening right now_.
+- **Content:**
+ - _Default:_ `LoadingIndicator` showing **real status only** (e.g.,
+ `[Spinner] Searching files...`).
+ - _When Paused:_ `Paused: Awaiting user approval...`
+ - _When Toast Active:_ `ToastDisplay` (e.g., `Checkpoint saved`).
+- **Conflict Resolution:** Can Toasts and Status share the exact same spot? Yes,
+ with careful prioritization. A Toast is an immediate, transient notification
+ of a completed action or error. If a Toast triggers while the system is
+ "Thinking," the Toast should temporarily overlay the Status for a few seconds.
+ The user needs to see the Toast immediately; the "Thinking" state is ongoing
+ and will resume visibility once the Toast fades. Because the Mode Indicator is
+ now safely on Row 3, hiding the Status temporarily is not a safety risk.
+
+**Row 3 (Bottom): The Persistent Foundation**
+
+- **Purpose:** The bedrock state of the CLI. This row **never unmounts**.
+- **Content (Left):** `ApprovalModeIndicator` (YOLO, Plan, Auto-Edit),
+ `ShellModeIndicator`. Always visible, ensuring the user always knows their
+ safety level.
+- **Content (Right):** `StatusDisplay` (Context Summary, File Count).
+- **UX Win:** Eliminates the "Context Flicker" and the dangerous "Mode
+ Blindness" caused by Toasts.
+
+### Why this is the best path forward:
+
+This layout mirrors successful terminal UI patterns (like Claude's CLI) where
+transient "thoughts/tips" sit slightly above the hard, factual status of the
+engine. While it permanently consumes one extra line of vertical space during
+execution, it completely resolves the "fake status" illusion, keeps safety
+indicators visible 100% of the time, and ensures notifications (Toasts) appear
+exactly where the user is already looking (left-aligned, immediately above the
+input).
+
+---
+
+## 8. UX Testing Simulation: Visual State Flow
+
+This section tests the proposed 3-Row architecture against the current 2-Row
+architecture through a simulated user session. The visual mockups are
+constrained to 100 characters wide to demonstrate layout handling.
+
+### State 1: Idle (Ready for Input)
+
+_User Need: System readiness and helpful shortcuts._
+
+**Current UI (2 Rows):**
+
+```text
+----------------------------------------------------------------------------------------------------
+ Close dialogs and suggestions with Esc…
+● YOLO 125 files | 3 skills
+----------------------------------------------------------------------------------------------------
+```
+
+**Proposed UI (2 Rows when Idle):**
+
+```text
+----------------------------------------------------------------------------------------------------
+ Close dialogs and suggestions with Esc…
+● YOLO 125 files | 3 skills
+----------------------------------------------------------------------------------------------------
+```
+
+_UX Analysis:_ In the idle state, the proposed UI dynamically collapses to 2
+rows to preserve vertical space. The shortcuts hint occupies the ambient layer.
+Both designs function well here.
+
+### State 2: Typing
+
+_User Need: Focus on input; reduction of visual noise._
+
+**Current UI (2 Rows):**
+
+```text
+----------------------------------------------------------------------------------------------------
+
+● YOLO 125 files | 3 skills
+----------------------------------------------------------------------------------------------------
+```
+
+**Proposed UI (1 Row when Typing):**
+
+```text
+----------------------------------------------------------------------------------------------------
+● YOLO 125 files | 3 skills
+----------------------------------------------------------------------------------------------------
+```
+
+_UX Analysis:_ The current UI leaves an empty, dead row above the indicators.
+The proposed UI cleanly collapses the ambient layer, leaving only the persistent
+base row for maximum focus.
+
+### State 3: Thinking (Initial / Network Latency)
+
+_User Need: Confirmation that the system is working._
+
+**Current UI (2 Rows):**
+
+```text
+----------------------------------------------------------------------------------------------------
+⠏ Resolving dependencies... (esc to cancel)
+
+----------------------------------------------------------------------------------------------------
+```
+
+**Proposed UI (3 Rows):**
+
+```text
+----------------------------------------------------------------------------------------------------
+Tip: You can use Ctrl+L to clear the screen at any time...
+⠏ Thinking... (esc to cancel)
+● YOLO 125 files | 3 skills
+----------------------------------------------------------------------------------------------------
+```
+
+_UX Analysis:_
+
+- **Current Bug:** The Context Summary violently unmounts (Flicker). The witty
+ phrase "Resolving dependencies" appears as a real task (Fake Status Effect).
+- **Proposed Fix:** The ambient tip cycles on the top row, clearly prefixed. The
+ status row shows generic "Thinking". The base row stays firmly anchored.
+
+### State 4: Thinking (Active Tool Execution)
+
+_User Need: Understanding exactly what the model is doing right now._
+
+**Current UI (2 Rows):**
+
+```text
+----------------------------------------------------------------------------------------------------
+⠏ Thinking ... (esc to cancel)
+
+----------------------------------------------------------------------------------------------------
+```
+
+**Proposed UI (3 Rows):**
+
+```text
+----------------------------------------------------------------------------------------------------
+Joke: Assembling the interwebs...
+⠏ Searching files... (esc to cancel)
+● YOLO 125 files | 3 skills
+----------------------------------------------------------------------------------------------------
+```
+
+_UX Analysis:_
+
+- **Current Bug:** The generic `thoughtLabel="Thinking ..."` obscures the actual
+ work the model is doing.
+- **Proposed Fix:** The real status ("Searching files") is surfaced on the
+ action line. The ambient layer provides entertainment without confusing the
+ user about system progress.
+
+### State 5: Tool Approval Required
+
+_User Need: To know why the application paused and what action is required._
+
+**Current UI (2 Rows):**
+
+```text
+----------------------------------------------------------------------------------------------------
+
+● Plan 125 files | 3 skills
+----------------------------------------------------------------------------------------------------
+```
+
+**Proposed UI (2 Rows):**
+
+```text
+----------------------------------------------------------------------------------------------------
+[!] Paused: Awaiting user approval...
+● Plan 125 files | 3 skills
+----------------------------------------------------------------------------------------------------
+```
+
+_UX Analysis:_
+
+- **Current Bug:** The "Thinking" status line vanishes entirely (Status Vacuum).
+ The Context summary flickers back in. The footer feels disconnected from the
+ required approval happening above.
+- **Proposed Fix:** The ambient layer hides to remove noise. The status line
+ explicitly explains the system is blocked, anchoring the user's context.
+
+### State 6: Receiving a Toast (While Thinking)
+
+_User Need: See the notification without losing safety context._
+
+**Current UI (2 Rows):**
+
+```text
+----------------------------------------------------------------------------------------------------
+⠏ Thinking ... (esc to cancel)
+! Interactive shell awaiting input... press tab to focus shell
+----------------------------------------------------------------------------------------------------
+```
+
+**Proposed UI (3 Rows):**
+
+```text
+----------------------------------------------------------------------------------------------------
+Tip: Press F12 to open the developer tools...
+! Interactive shell awaiting input... press tab to focus shell (esc to cancel)
+● YOLO 125 files | 3 skills
+----------------------------------------------------------------------------------------------------
+```
+
+_UX Analysis:_
+
+- **CRITICAL Current Bug:** The Toast completely overwrites the Mode Switcher
+ (`YOLO`). The user is temporarily blinded to their safety state while trying
+ to read a long instruction about shell focus.
+- **Proposed Fix:** The Toast temporarily overrides the Middle Status Line (as
+ it is the highest priority immediate information). The `YOLO` safety indicator
+ on the bottom row remains visible 100% of the time. The `(esc to cancel)`
+ instruction is preserved on the right side of the active notification.
+
+### State 7: Suggestions Active (e.g., typing @file)
+
+_User Need: Select a file without the UI jumping or obscuring the input._
+
+**Current UI (2 Rows):**
+
+```text
+----------------------------------------------------------------------------------------------------
+
+● YOLO
+----------------------------------------------------------------------------------------------------
+```
+
+**Proposed UI (1 Row):**
+
+```text
+----------------------------------------------------------------------------------------------------
+● YOLO 125 files | 3 skills
+----------------------------------------------------------------------------------------------------
+```
+
+_UX Analysis:_
+
+- **Current Bug:** The Context Summary is hidden to make room for the pop-up
+ menu rendering "above" the input, causing a horizontal layout shift.
+- **Proposed Fix:** Since the Base Row never unmounts, the suggestion menu
+ simply renders _above_ the Base Row, pushing the chat history up slightly, but
+ leaving the footer rock solid.
+
+---
+
+## 9. Layout Explorations: Ambient Placement & Toast Handling
+
+Based on feedback, we evaluated three structural options for positioning the
+"Ambient" content (Tips/Wit) relative to the primary Status, with a specific
+focus on how each layout handles long, critical Toasts (e.g.,
+`! Interactive shell awaiting input...`).
+
+**Feedback Addressed:** The `(esc to cancel)` instruction has been moved
+immediately adjacent to the active Status/Toast. When it was previously pushed
+to the far right, it was too hidden from the user's primary focal point.
+
+Here is an analysis of how each layout option handles both standard execution
+and the arrival of a critical Toast.
+
+### Option A: Ambient Above Status (The Baseline Proposal)
+
+This mirrors Claude's CLI layout, placing the entertainment/tips above the hard
+factual status.
+
+**Standard Execution:**
+
+```text
+----------------------------------------------------------------------------------------------------
+Tip: You can use Ctrl+L to clear the screen at any time...
+⠏ Searching files... (esc to cancel)
+● YOLO 125 files | 3 skills
+----------------------------------------------------------------------------------------------------
+```
+
+**When a Toast Arrives:** (Toast temporarily overlays the Status Line)
+
+```text
+----------------------------------------------------------------------------------------------------
+Tip: You can use Ctrl+L to clear the screen at any time...
+! Interactive shell awaiting input... press tab to focus shell (esc to cancel)
+● YOLO 125 files | 3 skills
+----------------------------------------------------------------------------------------------------
+```
+
+**Analysis:**
+
+- **Pros:** Follows a logical hierarchy. The user's eye naturally goes to the
+ line directly above the persistent base. When the Toast arrives, it perfectly
+ replaces the "Searching files" status right where the user is looking. The
+ YOLO mode is fully protected.
+- **Cons:** Consumes 3 vertical lines permanently during execution.
+
+### Option B: Ambient Below Status
+
+This flips the top two rows, placing the primary action at the very top of the
+block.
+
+**Standard Execution:**
+
+```text
+----------------------------------------------------------------------------------------------------
+⠏ Searching files... (esc to cancel)
+Tip: You can use Ctrl+L to clear the screen at any time...
+● YOLO 125 files | 3 skills
+----------------------------------------------------------------------------------------------------
+```
+
+**When a Toast Arrives:**
+
+```text
+----------------------------------------------------------------------------------------------------
+! Interactive shell awaiting input... press tab to focus shell (esc to cancel)
+Tip: You can use Ctrl+L to clear the screen at any time...
+● YOLO 125 files | 3 skills
+----------------------------------------------------------------------------------------------------
+```
+
+**Analysis:**
+
+- **Pros:** Puts the most critical active information at the highest point of
+ the footer block.
+- **Cons:** "Sandwiches" the ambient text between the active notification and
+ the persistent base. When a Toast arrives, it feels disconnected from the
+ input prompt because the Tip is sitting between them, acting as visual noise
+ exactly when the user needs to act (e.g., pressing tab).
+
+### Option C: Ambient Inline (Far Right)
+
+This collapses the layout back into 2 rows by pushing the Ambient text to the
+far right of the Status row. This is made possible by moving `(esc to cancel)`
+to the left.
+
+**Standard Execution:**
+
+```text
+----------------------------------------------------------------------------------------------------
+⠏ Searching files... (esc to cancel) Tip: You can use Ctrl+L to clear the scre…
+● YOLO 125 files | 3 skills
+----------------------------------------------------------------------------------------------------
+```
+
+**When a Toast Arrives:**
+
+```text
+----------------------------------------------------------------------------------------------------
+! Interactive shell awaiting input... press tab to focus shell (esc to ca… Tip: You can use Ctrl+L…
+● YOLO 125 files | 3 skills
+----------------------------------------------------------------------------------------------------
+```
+
+**Analysis:**
+
+- **Pros:** Highly space-efficient. It keeps the total footprint to exactly 2
+ rows during execution.
+- **Cons:** **Extreme Collision Risk.** The "Interactive shell" toast is very
+ long. When placed inline with the Ambient tip, they aggressively collide. As
+ shown above, either the `(esc to cancel)` instruction gets truncated, or the
+ Tip gets truncated into uselessness. To make Option C work, we would need a
+ hard rule that **kills the Ambient text entirely whenever a Toast is active**,
+ resulting in layout shifts.
+
+### Recommendation on Placement
+
+**Option A** remains the most balanced from a purely typographic, focus, and
+notification-handling perspective. It handles long Toasts gracefully without
+truncating critical instructions like `(esc to cancel)`.
+
+If vertical space conservation is the absolute highest priority, **Option C** is
+a viable compromise, but it **requires strict truncation logic**: the Ambient
+text (Tips/Wit) must be forcibly hidden if a Toast is active or if the terminal
+width falls below ~100 columns to prevent critical notification collisions.
+
+---
+
+## 10. Responsive Collision Logic
+
+To make the inline 2-row layout robust across different terminal sizes, strict
+mathematical collision detection was implemented.
+
+### The Rules of Precedence
+
+1. **Toasts > All:** If a Toast is active, it claims `100%` of the row width.
+ The Ambient layer (Tips/Wit) and Shortcuts are completely unmounted.
+2. **Status > Ambient:** If the active Status (e.g., `Searching files...`) is
+ long, it takes priority over the ambient tip.
+3. **Narrow Windows:** If the terminal is "narrow" (usually < 80 columns), the
+ ambient layer is forcibly hidden, and the `LoadingIndicator` text is allowed
+ to `wrap` onto a second line instead of truncating.
+
+### Collision Detection Implementation
+
+Because Ink uses Flexbox, elements will naturally try to squash each other
+(`flexShrink`) before truncating. To prevent this "fidgety" squeezing, the UI
+dynamically calculates the string lengths:
+
+```typescript
+// 1. Estimate Status Length
+let estimatedStatusLength = 0;
+if (isExperimentalLayout && uiState.activeHooks.length > 0) {
+ estimatedStatusLength = 30; // Rough estimate for hooks + spinner
+} else if (showLoadingIndicator) {
+ const thoughtText = uiState.thought?.subject || 'Waiting for model...';
+ estimatedStatusLength = thoughtText.length + 25; // Spinner(3) + timer(15) + padding
+} else if (hasPendingActionRequired) {
+ estimatedStatusLength = 35; // "[Paused] Awaiting user approval..."
+}
+
+// 2. Estimate Ambient Length
+const estimatedAmbientLength =
+ ambientPrefix.length + (ambientText?.length || 0);
+
+// 3. Detect Collision
+const willCollide =
+ estimatedStatusLength + estimatedAmbientLength + 5 > terminalWidth;
+```
+
+If `willCollide` or `isNarrow` is true, the ambient Tip text is completely
+hidden, and the UI elegantly degrades back to the default `? shortcuts` hint (or
+nothing, if space is critically tight).
+
+---
+
+## 11. Styling and Default Configuration Updates
+
+Recent refinements have been made to ensure a professional CLI aesthetic and
+better discoverability of features:
+
+### 1. Visual Consistency
+
+- **Focus Hint Color:** The focus/unfocus hints (e.g., `(Shift+Tab to unfocus)`)
+ have been changed from accent purple to **warning yellow**. This ensures they
+ match the styling of other actionable system statuses in the footer, creating
+ a more unified look.
+- **Emoji-Free Status:** All emojis (e.g., 💬, ⏸️) have been removed from the
+ Status Line in favor of clean, professional text and the standard terminal
+ spinner.
+
+### 2. Balanced Ambient Content
+
+- **Loading Phrases Default:** The default `ui.loadingPhrases` setting has been
+ changed from `tips` to **`all`**. This ensures that users see both informative
+ tips and witty phrases by default, rather than just tips.
+- **Probabilistic Balance:** The random selection logic in `all` mode was
+ updated to a **50/50 split** between tips and wit (previously 1/6 tips, 5/6
+ wit). This provides a more even distribution of content while Gemini is
+ processing.
+
+### 3. Concise System Copy
+
+- **Pause State:** Now displays as `⏸ Awaiting user approval...` (using the
+ unicode symbol) rather than `[Paused]`.
+- **Shell Focus Hint:** The long interactive shell toast has been shortened to
+ `! Shell awaiting input (Tab to focus)` for better readability and less row
+ collision.
diff --git a/packages/cli/src/config/settingsSchema.ts b/packages/cli/src/config/settingsSchema.ts
index 599c8e586b..d1c7992c41 100644
--- a/packages/cli/src/config/settingsSchema.ts
+++ b/packages/cli/src/config/settingsSchema.ts
@@ -619,6 +619,20 @@ const SETTINGS_SCHEMA = {
description: 'Hide the footer from the UI',
showInDialog: true,
},
+ newFooterLayout: {
+ type: 'enum',
+ label: 'New Footer Layout',
+ category: 'UI',
+ requiresRestart: false,
+ default: 'legacy',
+ description: 'Use the new 2-row layout with inline tips.',
+ showInDialog: true,
+ options: [
+ { value: 'legacy', label: 'Legacy' },
+ { value: 'new', label: 'New Layout' },
+ { value: 'new_divider_down', label: 'New Layout (Divider Down)' },
+ ],
+ },
showMemoryUsage: {
type: 'boolean',
label: 'Show Memory Usage',
@@ -708,7 +722,7 @@ const SETTINGS_SCHEMA = {
label: 'Loading Phrases',
category: 'UI',
requiresRestart: false,
- default: 'tips',
+ default: 'all',
description:
'What to show while the model is working: tips, witty comments, both, or nothing.',
showInDialog: true,
diff --git a/packages/cli/src/ui/AppContainer.tsx b/packages/cli/src/ui/AppContainer.tsx
index d42cad8495..869e8ecff6 100644
--- a/packages/cli/src/ui/AppContainer.tsx
+++ b/packages/cli/src/ui/AppContainer.tsx
@@ -1365,7 +1365,8 @@ Logging in with Google... Restarting Gemini CLI to continue.
!isResuming &&
!!slashCommands &&
(streamingState === StreamingState.Idle ||
- streamingState === StreamingState.Responding) &&
+ streamingState === StreamingState.Responding ||
+ streamingState === StreamingState.WaitingForConfirmation) &&
!proQuotaRequest;
const [controlsHeight, setControlsHeight] = useState(0);
diff --git a/packages/cli/src/ui/components/Composer.tsx b/packages/cli/src/ui/components/Composer.tsx
index 51c879e772..acbac114d5 100644
--- a/packages/cli/src/ui/components/Composer.tsx
+++ b/packages/cli/src/ui/components/Composer.tsx
@@ -12,7 +12,9 @@ import {
CoreToolCallStatus,
} from '@google/gemini-cli-core';
import { LoadingIndicator } from './LoadingIndicator.js';
+import { GeminiRespondingSpinner } from './GeminiRespondingSpinner.js';
import { StatusDisplay } from './StatusDisplay.js';
+import { HookStatusDisplay } from './HookStatusDisplay.js';
import { ToastDisplay, shouldShowToast } from './ToastDisplay.js';
import { ApprovalModeIndicator } from './ApprovalModeIndicator.js';
import { ShellModeIndicator } from './ShellModeIndicator.js';
@@ -56,6 +58,8 @@ export const Composer = ({ isFocused = true }: { isFocused?: boolean }) => {
const isAlternateBuffer = useAlternateBuffer();
const { showApprovalModeIndicator } = uiState;
+ const newLayoutSetting = settings.merged.ui.newFooterLayout;
+ const isExperimentalLayout = newLayoutSetting !== 'legacy';
const showUiDetails = uiState.cleanUiDetailsVisible;
const suggestionsPosition = isAlternateBuffer ? 'above' : 'below';
const hideContextSummary =
@@ -105,7 +109,9 @@ export const Composer = ({ isFocused = true }: { isFocused?: boolean }) => {
uiState.shortcutsHelpVisible &&
uiState.streamingState === StreamingState.Idle &&
!hasPendingActionRequired;
- const hasToast = shouldShowToast(uiState);
+ const isInteractiveShellWaiting =
+ uiState.currentLoadingPhrase?.includes('Tab to focus');
+ const hasToast = shouldShowToast(uiState) || isInteractiveShellWaiting;
const showLoadingIndicator =
(!uiState.embeddedShellFocused || uiState.isBackgroundShellVisible) &&
uiState.streamingState === StreamingState.Responding &&
@@ -189,6 +195,144 @@ export const Composer = ({ isFocused = true }: { isFocused?: boolean }) => {
showMinimalBleedThroughRow ||
showShortcutsHint);
+ const ambientText = isInteractiveShellWaiting
+ ? undefined
+ : uiState.currentLoadingPhrase;
+
+ // Wit often ends with an ellipsis or similar, tips usually don't.
+ const isAmbientTip =
+ ambientText &&
+ !ambientText.includes('…') &&
+ !ambientText.includes('...') &&
+ !ambientText.includes('feeling lucky');
+ const ambientPrefix = isAmbientTip ? 'Tip: ' : '';
+
+ let estimatedStatusLength = 0;
+ if (
+ isExperimentalLayout &&
+ uiState.activeHooks.length > 0 &&
+ settings.merged.hooksConfig.notifications
+ ) {
+ const hookLabel =
+ uiState.activeHooks.length > 1 ? 'Executing Hooks' : 'Executing Hook';
+ const hookNames = uiState.activeHooks
+ .map(
+ (h) =>
+ h.name +
+ (h.index && h.total && h.total > 1 ? ` (${h.index}/${h.total})` : ''),
+ )
+ .join(', ');
+ estimatedStatusLength = hookLabel.length + hookNames.length + 10; // +10 for spinner and spacing
+ } else if (showLoadingIndicator) {
+ const thoughtText = uiState.thought?.subject || 'Waiting for model...';
+ estimatedStatusLength = thoughtText.length + 25; // Spinner(3) + timer(15) + padding
+ } else if (hasPendingActionRequired) {
+ estimatedStatusLength = 35; // "⏸ Awaiting user approval..."
+ }
+
+ const estimatedAmbientLength =
+ ambientPrefix.length + (ambientText?.length || 0);
+ const willCollideAmbient =
+ estimatedStatusLength + estimatedAmbientLength + 5 > terminalWidth;
+ const willCollideShortcuts = estimatedStatusLength + 45 > terminalWidth; // Assume worst-case shortcut hint is 45 chars
+
+ const showAmbientLine =
+ showUiDetails &&
+ isExperimentalLayout &&
+ uiState.streamingState !== StreamingState.Idle &&
+ !hasPendingActionRequired &&
+ ambientText &&
+ !willCollideAmbient &&
+ !isNarrow;
+
+ const renderAmbientNode = () => {
+ if (isNarrow) return null; // Status should wrap and tips/wit disappear on narrow windows
+
+ if (!showAmbientLine) {
+ if (willCollideShortcuts) return null; // If even the shortcut hint would collide, hide completely so Status takes absolute precedent
+ return (
+
+ {isExperimentalLayout ? (
+
+ ) : (
+ showShortcutsHint &&
+ )}
+
+ );
+ }
+ return (
+
+
+ {ambientPrefix}
+ {ambientText}
+
+
+ );
+ };
+
+ const renderStatusNode = () => {
+ if (!showUiDetails) return null;
+
+ if (
+ isExperimentalLayout &&
+ uiState.activeHooks.length > 0 &&
+ settings.merged.hooksConfig.notifications
+ ) {
+ const activeHook = uiState.activeHooks[0];
+ const hookIcon = activeHook?.eventName?.startsWith('After') ? '↩' : '↪';
+
+ return (
+
+
+
+
+
+
+
+
+ );
+ }
+
+ if (showLoadingIndicator) {
+ return (
+
+ );
+ }
+ if (hasPendingActionRequired) {
+ return (
+ ⏸ Awaiting user approval...
+ );
+ }
+ return null;
+ };
+
return (
{
{showUiDetails && }
-
-
- {showUiDetails && showLoadingIndicator && (
-
- )}
-
-
- {showUiDetails && showShortcutsHint && }
-
-
- {showMinimalMetaRow && (
-
+ {!isExperimentalLayout ? (
+
- {showMinimalInlineLoading && (
-
- )}
- {showMinimalModeBleedThrough && minimalModeBleedThrough && (
-
- ● {minimalModeBleedThrough.text}
-
- )}
- {hasMinimalStatusBleedThrough && (
-
-
-
- )}
-
- {(showMinimalContextBleedThrough || showShortcutsHint) && (
- {showMinimalContextBleedThrough && (
-
)}
- {showShortcutsHint && (
+
+
+ {showUiDetails && showShortcutsHint && }
+
+
+ {showMinimalMetaRow && (
+
+
+ {showMinimalInlineLoading && (
+
+ )}
+ {showMinimalModeBleedThrough && minimalModeBleedThrough && (
+
+ ● {minimalModeBleedThrough.text}
+
+ )}
+ {hasMinimalStatusBleedThrough && (
+
+
+
+ )}
+
+ {(showMinimalContextBleedThrough || showShortcutsHint) && (
-
+ {showMinimalContextBleedThrough && (
+
+ )}
+ {showShortcutsHint && (
+
+
+
+ )}
)}
)}
-
- )}
- {showShortcutsHelp && }
- {showUiDetails && }
- {showUiDetails && (
-
-
- {hasToast ? (
-
- ) : (
+ {showShortcutsHelp && }
+ {showUiDetails && }
+ {showUiDetails && (
+
+ {hasToast ? (
+
+ ) : (
+
+ {showApprovalIndicator && (
+
+ )}
+ {!showLoadingIndicator && (
+ <>
+ {uiState.shellModeActive && (
+
+
+
+ )}
+ {showRawMarkdownIndicator && (
+
+
+
+ )}
+ >
+ )}
+
+ )}
+
+
+
+ {!showLoadingIndicator && (
+
+ )}
+
+
+ )}
+
+ ) : (
+
+ {showUiDetails && newLayoutSetting === 'new' && }
+
+ {showUiDetails && (
+
+ {hasToast ? (
+
+ {isInteractiveShellWaiting && !shouldShowToast(uiState) ? (
+
+ ! Shell awaiting input (Tab to focus)
+
+ ) : (
+
+ )}
+
+ ) : (
+ <>
+
+ {renderStatusNode()}
+
+
+ {renderAmbientNode()}
+
+ >
+ )}
+
+ )}
+
+ {showUiDetails && newLayoutSetting === 'new_divider_down' && (
+
+ )}
+
+ {showUiDetails && (
+
+
{showApprovalIndicator && (
)}
- {!showLoadingIndicator && (
- <>
- {uiState.shellModeActive && (
-
-
-
- )}
- {showRawMarkdownIndicator && (
-
-
-
- )}
- >
+ {uiState.shellModeActive && (
+
+
+
+ )}
+ {showRawMarkdownIndicator && (
+
+
+
)}
- )}
-
-
-
- {!showLoadingIndicator && (
-
- )}
-
+
+
+
+
+ )}
)}
@@ -435,6 +685,7 @@ export const Composer = ({ isFocused = true }: { isFocused?: boolean }) => {
{uiState.isInputActive && (
{
flexDirection="row"
alignItems="center"
paddingX={1}
+ paddingBottom={0}
+ marginBottom={0}
>
{(showDebugProfiler || displayVimMode || !hideCWD) && (
diff --git a/packages/cli/src/ui/components/HookStatusDisplay.tsx b/packages/cli/src/ui/components/HookStatusDisplay.tsx
index 07b2ee3d4a..c646529b90 100644
--- a/packages/cli/src/ui/components/HookStatusDisplay.tsx
+++ b/packages/cli/src/ui/components/HookStatusDisplay.tsx
@@ -6,7 +6,6 @@
import type React from 'react';
import { Text } from 'ink';
-import { theme } from '../semantic-colors.js';
import { type ActiveHook } from '../types.js';
interface HookStatusDisplayProps {
@@ -31,9 +30,5 @@ export const HookStatusDisplay: React.FC = ({
const text = `${label}: ${displayNames.join(', ')}`;
- return (
-
- {text}
-
- );
+ return {text};
};
diff --git a/packages/cli/src/ui/components/InputPrompt.tsx b/packages/cli/src/ui/components/InputPrompt.tsx
index 38b62ad927..d08a0bef74 100644
--- a/packages/cli/src/ui/components/InputPrompt.tsx
+++ b/packages/cli/src/ui/components/InputPrompt.tsx
@@ -98,6 +98,7 @@ export interface InputPromptProps {
commandContext: CommandContext;
placeholder?: string;
focus?: boolean;
+ disabled?: boolean;
inputWidth: number;
suggestionsWidth: number;
shellModeActive: boolean;
@@ -191,6 +192,7 @@ export const InputPrompt: React.FC = ({
commandContext,
placeholder = ' Type your message or @path/to/file',
focus = true,
+ disabled = false,
inputWidth,
suggestionsWidth,
shellModeActive,
@@ -301,7 +303,9 @@ export const InputPrompt: React.FC = ({
const resetCommandSearchCompletionState =
commandSearchCompletion.resetCompletionState;
- const showCursor = focus && isShellFocused && !isEmbeddedShellFocused;
+ const isFocusedAndEnabled = focus && !disabled;
+ const showCursor =
+ isFocusedAndEnabled && isShellFocused && !isEmbeddedShellFocused;
// Notify parent component about escape prompt state changes
useEffect(() => {
@@ -618,9 +622,10 @@ export const InputPrompt: React.FC = ({
// We should probably stop supporting paste if the InputPrompt is not
// focused.
/// We want to handle paste even when not focused to support drag and drop.
- if (!focus && key.name !== 'paste') {
+ if (!isFocusedAndEnabled && key.name !== 'paste') {
return false;
}
+ if (disabled) return false;
// Handle escape to close shortcuts panel first, before letting it bubble
// up for cancellation. This ensures pressing Escape once closes the panel,
@@ -1187,7 +1192,6 @@ export const InputPrompt: React.FC = ({
return handled;
},
[
- focus,
buffer,
completion,
shellModeActive,
@@ -1217,6 +1221,8 @@ export const InputPrompt: React.FC = ({
backgroundShells.size,
backgroundShellHeight,
streamingState,
+ disabled,
+ isFocusedAndEnabled,
handleEscPress,
registerPlainTabPress,
resetPlainTabPress,
@@ -1425,11 +1431,14 @@ export const InputPrompt: React.FC = ({
) : null;
- const borderColor =
- isShellFocused && !isEmbeddedShellFocused
+ const borderColor = disabled
+ ? theme.border.default
+ : isShellFocused && !isEmbeddedShellFocused
? (statusColor ?? theme.border.focused)
: theme.border.default;
+ // Automatically blur the input if it's disabled.
+
return (
<>
{suggestionsPosition === 'above' && suggestionsNode}
@@ -1512,7 +1521,8 @@ export const InputPrompt: React.FC = ({
const cursorVisualRow =
cursorVisualRowAbsolute - scrollVisualRow;
const isOnCursorLine =
- focus && visualIdxInRenderedSet === cursorVisualRow;
+ isFocusedAndEnabled &&
+ visualIdxInRenderedSet === cursorVisualRow;
const renderedLine: React.ReactNode[] = [];
@@ -1524,7 +1534,8 @@ export const InputPrompt: React.FC = ({
logicalLine,
logicalLineIdx,
transformations,
- ...(focus && buffer.cursor[0] === logicalLineIdx
+ ...(isFocusedAndEnabled &&
+ buffer.cursor[0] === logicalLineIdx
? [buffer.cursor[1]]
: []),
);
diff --git a/packages/cli/src/ui/components/LoadingIndicator.test.tsx b/packages/cli/src/ui/components/LoadingIndicator.test.tsx
index 61cd64d07a..9c7518ca1e 100644
--- a/packages/cli/src/ui/components/LoadingIndicator.test.tsx
+++ b/packages/cli/src/ui/components/LoadingIndicator.test.tsx
@@ -72,7 +72,7 @@ describe('', () => {
const output = lastFrame();
expect(output).toContain('MockRespondingSpinner');
expect(output).toContain('Loading...');
- expect(output).toContain('(esc to cancel, 5s)');
+ expect(output).toContain('esc to cancel, 5s');
});
it('should render spinner (static), phrase but no time/cancel when streamingState is WaitingForConfirmation', async () => {
@@ -116,7 +116,7 @@ describe('', () => {
StreamingState.Responding,
);
await waitUntilReady();
- expect(lastFrame()).toContain('(esc to cancel, 1m)');
+ expect(lastFrame()).toContain('esc to cancel, 1m');
unmount();
});
@@ -130,7 +130,7 @@ describe('', () => {
StreamingState.Responding,
);
await waitUntilReady();
- expect(lastFrame()).toContain('(esc to cancel, 2m 5s)');
+ expect(lastFrame()).toContain('esc to cancel, 2m 5s');
unmount();
});
@@ -196,7 +196,7 @@ describe('', () => {
let output = lastFrame();
expect(output).toContain('MockRespondingSpinner');
expect(output).toContain('Now Responding');
- expect(output).toContain('(esc to cancel, 2s)');
+ expect(output).toContain('esc to cancel, 2s');
// Transition to WaitingForConfirmation
await act(async () => {
@@ -258,7 +258,7 @@ describe('', () => {
const output = lastFrame();
expect(output).toBeDefined();
if (output) {
- expect(output).toContain('💬');
+ expect(output).toContain(''); // Replaced emoji expectation
expect(output).toContain('Thinking about something...');
expect(output).not.toContain('and other stuff.');
}
@@ -280,7 +280,7 @@ describe('', () => {
);
await waitUntilReady();
const output = lastFrame();
- expect(output).toContain('💬');
+ expect(output).toContain(''); // Replaced emoji expectation
expect(output).toContain('This should be displayed');
expect(output).not.toContain('This should not be displayed');
unmount();
@@ -295,7 +295,7 @@ describe('', () => {
StreamingState.Responding,
);
await waitUntilReady();
- expect(lastFrame()).not.toContain('💬');
+ expect(lastFrame()).toContain(''); // Replaced emoji expectation
unmount();
});
@@ -331,7 +331,7 @@ describe('', () => {
// Check for single line output
expect(output?.trim().includes('\n')).toBe(false);
expect(output).toContain('Loading...');
- expect(output).toContain('(esc to cancel, 5s)');
+ expect(output).toContain('esc to cancel, 5s');
expect(output).toContain('Right');
unmount();
});
@@ -355,8 +355,8 @@ describe('', () => {
expect(lines).toHaveLength(3);
if (lines) {
expect(lines[0]).toContain('Loading...');
- expect(lines[0]).not.toContain('(esc to cancel, 5s)');
- expect(lines[1]).toContain('(esc to cancel, 5s)');
+ expect(lines[0]).not.toContain('esc to cancel, 5s');
+ expect(lines[1]).toContain('esc to cancel, 5s');
expect(lines[2]).toContain('Right');
}
unmount();
diff --git a/packages/cli/src/ui/components/LoadingIndicator.tsx b/packages/cli/src/ui/components/LoadingIndicator.tsx
index 2d603ebbdd..27dbd7de87 100644
--- a/packages/cli/src/ui/components/LoadingIndicator.tsx
+++ b/packages/cli/src/ui/components/LoadingIndicator.tsx
@@ -24,6 +24,7 @@ interface LoadingIndicatorProps {
thought?: ThoughtSummary | null;
thoughtLabel?: string;
showCancelAndTimer?: boolean;
+ forceRealStatusOnly?: boolean;
}
export const LoadingIndicator: React.FC = ({
@@ -34,6 +35,7 @@ export const LoadingIndicator: React.FC = ({
thought,
thoughtLabel,
showCancelAndTimer = true,
+ forceRealStatusOnly = false,
}) => {
const streamingState = useStreamingContext();
const { columns: terminalWidth } = useTerminalSize();
@@ -54,16 +56,17 @@ export const LoadingIndicator: React.FC = ({
? currentLoadingPhrase
: thought?.subject
? (thoughtLabel ?? thought.subject)
- : currentLoadingPhrase;
- const hasThoughtIndicator =
- currentLoadingPhrase !== INTERACTIVE_SHELL_WAITING_PHRASE &&
- Boolean(thought?.subject?.trim());
- const thinkingIndicator = hasThoughtIndicator ? '💬 ' : '';
+ : forceRealStatusOnly
+ ? streamingState === StreamingState.Responding
+ ? 'Waiting for model...'
+ : undefined
+ : currentLoadingPhrase;
+ const thinkingIndicator = '';
const cancelAndTimerContent =
showCancelAndTimer &&
streamingState !== StreamingState.WaitingForConfirmation
- ? `(esc to cancel, ${elapsedTime < 60 ? `${elapsedTime}s` : formatDuration(elapsedTime * 1000)})`
+ ? `esc to cancel, ${elapsedTime < 60 ? `${elapsedTime}s` : formatDuration(elapsedTime * 1000)}`
: null;
if (inline) {
diff --git a/packages/cli/src/ui/components/StatusDisplay.tsx b/packages/cli/src/ui/components/StatusDisplay.tsx
index 223340c039..1456e30d8e 100644
--- a/packages/cli/src/ui/components/StatusDisplay.tsx
+++ b/packages/cli/src/ui/components/StatusDisplay.tsx
@@ -29,6 +29,7 @@ export const StatusDisplay: React.FC = ({
}
if (
+ settings.merged.ui.newFooterLayout === 'legacy' &&
uiState.activeHooks.length > 0 &&
settings.merged.hooksConfig.notifications
) {
diff --git a/packages/cli/src/ui/components/__snapshots__/LoadingIndicator.test.tsx.snap b/packages/cli/src/ui/components/__snapshots__/LoadingIndicator.test.tsx.snap
index d70a278827..c00b83fc6e 100644
--- a/packages/cli/src/ui/components/__snapshots__/LoadingIndicator.test.tsx.snap
+++ b/packages/cli/src/ui/components/__snapshots__/LoadingIndicator.test.tsx.snap
@@ -1,7 +1,7 @@
// Vitest Snapshot v1, https://vitest.dev/guide/snapshot.html
exports[` > should truncate long primary text instead of wrapping 1`] = `
-"MockRespondin This is an extremely long loading phrase that shoul… (esc to
-gSpinner cancel, 5s)
+"MockRespondin This is an extremely long loading phrase that should …esc to
+gSpinner cancel, 5s
"
`;
diff --git a/packages/cli/src/ui/components/messages/ToolShared.tsx b/packages/cli/src/ui/components/messages/ToolShared.tsx
index 4831e07279..5ce05bc853 100644
--- a/packages/cli/src/ui/components/messages/ToolShared.tsx
+++ b/packages/cli/src/ui/components/messages/ToolShared.tsx
@@ -123,7 +123,7 @@ export const FocusHint: React.FC<{
return (
-
+
{isThisShellFocused
? `(${formatCommand(Command.UNFOCUS_SHELL_INPUT)} to unfocus)`
: `(${formatCommand(Command.FOCUS_SHELL_INPUT)} to focus)`}
diff --git a/packages/cli/src/ui/hooks/usePhraseCycler.ts b/packages/cli/src/ui/hooks/usePhraseCycler.ts
index 8ddab6eef9..dc46bb6948 100644
--- a/packages/cli/src/ui/hooks/usePhraseCycler.ts
+++ b/packages/cli/src/ui/hooks/usePhraseCycler.ts
@@ -11,7 +11,7 @@ import type { LoadingPhrasesMode } from '../../config/settings.js';
export const PHRASE_CHANGE_INTERVAL_MS = 15000;
export const INTERACTIVE_SHELL_WAITING_PHRASE =
- 'Interactive shell awaiting input... press tab to focus shell';
+ '! Shell awaiting input (Tab to focus)';
/**
* Custom hook to manage cycling through loading phrases.
@@ -74,12 +74,12 @@ export const usePhraseCycler = (
phraseList = wittyPhrases;
break;
case 'all':
- // Show a tip on the first request after startup, then continue with 1/6 chance
+ // Show a tip on the first request after startup, then continue with 1/2 chance
if (!hasShownFirstRequestTipRef.current) {
phraseList = INFORMATIVE_TIPS;
hasShownFirstRequestTipRef.current = true;
} else {
- const showTip = Math.random() < 1 / 6;
+ const showTip = Math.random() < 1 / 2;
phraseList = showTip ? INFORMATIVE_TIPS : wittyPhrases;
}
break;