mirror of
https://github.com/google-gemini/gemini-cli.git
synced 2026-03-16 17:11:04 -07:00
163 lines
4.6 KiB
TypeScript
163 lines
4.6 KiB
TypeScript
/**
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* @license
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* Copyright 2025 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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import { useState, useEffect, useMemo } from 'react';
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import { getAsciiArtWidth } from '../utils/textUtils.js';
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import { debugState } from '../debug.js';
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import { themeManager } from '../themes/theme-manager.js';
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import { Holiday } from '../themes/holiday.js';
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import { useUIState } from '../contexts/UIStateContext.js';
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import { useTerminalSize } from './useTerminalSize.js';
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import { shortAsciiLogo } from '../components/AsciiArt.js';
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interface Snowflake {
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x: number;
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y: number;
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char: string;
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}
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const SNOW_CHARS = ['*', '.', '·', '+'];
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const FRAME_RATE = 150; // ms
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const addHolidayTrees = (art: string): string => {
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const holidayTree = `
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*
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***
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*****
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*******
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*********
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|_|`;
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const treeLines = holidayTree.split('\n').filter((l) => l.length > 0);
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const treeWidth = getAsciiArtWidth(holidayTree);
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const logoWidth = getAsciiArtWidth(art);
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// Create three trees side by side
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const treeSpacing = ' ';
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const tripleTreeLines = treeLines.map((line) => {
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const paddedLine = line.padEnd(treeWidth, ' ');
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return `${paddedLine}${treeSpacing}${paddedLine}${treeSpacing}${paddedLine}`;
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});
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const tripleTreeWidth = treeWidth * 3 + treeSpacing.length * 2;
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const paddingCount = Math.max(
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0,
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Math.floor((logoWidth - tripleTreeWidth) / 2),
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);
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const treePadding = ' '.repeat(paddingCount);
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const centeredTripleTrees = tripleTreeLines
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.map((line) => treePadding + line)
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.join('\n');
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// Add vertical padding and the trees below the logo
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return `\n\n${art}\n${centeredTripleTrees}\n\n`;
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};
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export const useSnowfall = (displayTitle: string): string => {
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const isHolidaySeason =
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new Date().getMonth() === 11 || new Date().getMonth() === 0;
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const currentTheme = themeManager.getActiveTheme();
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const { columns: terminalWidth } = useTerminalSize();
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const { history, historyRemountKey } = useUIState();
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const hasStartedChat = history.some(
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(item) => item.type === 'user' && item.text !== '/theme',
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);
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const widthOfShortLogo = getAsciiArtWidth(shortAsciiLogo);
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const [showSnow, setShowSnow] = useState(true);
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useEffect(() => {
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setShowSnow(true);
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const timer = setTimeout(() => {
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setShowSnow(false);
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}, 15000);
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return () => clearTimeout(timer);
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}, [historyRemountKey]);
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const showAnimation =
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isHolidaySeason &&
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currentTheme.name === Holiday.name &&
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terminalWidth >= widthOfShortLogo &&
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!hasStartedChat &&
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showSnow;
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const displayArt = useMemo(() => {
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if (showAnimation) {
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return addHolidayTrees(displayTitle);
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}
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return displayTitle;
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}, [displayTitle, showAnimation]);
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const [snowflakes, setSnowflakes] = useState<Snowflake[]>([]);
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// We don't need 'frame' state if we just use functional updates for snowflakes,
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// but we need a trigger. A simple interval is fine.
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const lines = displayArt.split('\n');
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const height = lines.length;
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const width = getAsciiArtWidth(displayArt);
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useEffect(() => {
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if (!showAnimation) {
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setSnowflakes([]);
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return;
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}
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debugState.debugNumAnimatedComponents++;
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const timer = setInterval(() => {
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setSnowflakes((prev) => {
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// Move existing flakes
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const moved = prev
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.map((flake) => ({ ...flake, y: flake.y + 1 }))
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.filter((flake) => flake.y < height);
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// Spawn new flakes
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// Adjust spawn rate based on width to keep density consistent
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const spawnChance = 0.3;
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const newFlakes: Snowflake[] = [];
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if (Math.random() < spawnChance) {
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// Spawn 1 to 2 flakes
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const count = Math.floor(Math.random() * 2) + 1;
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for (let i = 0; i < count; i++) {
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newFlakes.push({
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x: Math.floor(Math.random() * width),
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y: 0,
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char: SNOW_CHARS[Math.floor(Math.random() * SNOW_CHARS.length)],
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});
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}
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}
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return [...moved, ...newFlakes];
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});
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}, FRAME_RATE);
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return () => {
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debugState.debugNumAnimatedComponents--;
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clearInterval(timer);
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};
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}, [height, width, showAnimation]);
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if (!showAnimation) return displayTitle;
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// Render current frame
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if (snowflakes.length === 0) return displayArt;
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const grid = lines.map((line) => line.padEnd(width, ' ').split(''));
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snowflakes.forEach((flake) => {
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if (flake.y >= 0 && flake.y < height && flake.x >= 0 && flake.x < width) {
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// Overwrite with snow character
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// We check if the row exists just in case
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if (grid[flake.y]) {
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grid[flake.y][flake.x] = flake.char;
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}
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}
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});
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return grid.map((row) => row.join('')).join('\n');
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};
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