fix(ui): Correct mouse click cursor positioning for wide characters (#13537)

This commit is contained in:
Sandy Tao
2025-11-21 07:56:31 +08:00
committed by GitHub
parent 78b10dccf1
commit 5982abeffb
2 changed files with 53 additions and 5 deletions

View File

@@ -963,6 +963,34 @@ describe('useTextBuffer', () => {
expect(state.cursor).toEqual([0, 1]);
expect(state.visualCursor).toEqual([0, 1]);
});
it('moveToVisualPosition: should correctly handle wide characters (Chinese)', () => {
const { result } = renderHook(() =>
useTextBuffer({
initialText: '你好', // 2 chars, width 4
viewport: { width: 10, height: 1 },
isValidPath: () => false,
}),
);
// '你' (width 2): visual 0-1. '好' (width 2): visual 2-3.
// Click on '你' (first half, x=0) -> index 0
act(() => result.current.moveToVisualPosition(0, 0));
expect(getBufferState(result).cursor).toEqual([0, 0]);
// Click on '你' (second half, x=1) -> index 1 (after first char)
act(() => result.current.moveToVisualPosition(0, 1));
expect(getBufferState(result).cursor).toEqual([0, 1]);
// Click on '好' (first half, x=2) -> index 1 (before second char)
act(() => result.current.moveToVisualPosition(0, 2));
expect(getBufferState(result).cursor).toEqual([0, 1]);
// Click on '好' (second half, x=3) -> index 2 (after second char)
act(() => result.current.moveToVisualPosition(0, 3));
expect(getBufferState(result).cursor).toEqual([0, 2]);
});
});
describe('handleInput', () => {

View File

@@ -853,7 +853,7 @@ export interface TextBufferState {
lines: string[];
cursorRow: number;
cursorCol: number;
preferredCol: number | null; // This is visual preferred col
preferredCol: number | null; // This is the logical character offset in the visual line
undoStack: UndoHistoryEntry[];
redoStack: UndoHistoryEntry[];
clipboard: string | null;
@@ -2022,20 +2022,40 @@ export function useTextBuffer({
Math.min(visRow, visualLines.length - 1),
);
const visualLine = visualLines[clampedVisRow] || '';
// Clamp visCol to the length of the visual line
const clampedVisCol = Math.max(0, Math.min(visCol, cpLen(visualLine)));
if (visualToLogicalMap[clampedVisRow]) {
const [logRow, logStartCol] = visualToLogicalMap[clampedVisRow];
const codePoints = toCodePoints(visualLine);
let currentVisX = 0;
let charOffset = 0;
for (const char of codePoints) {
const charWidth = getCachedStringWidth(char);
// If the click is within this character
if (visCol < currentVisX + charWidth) {
// Check if we clicked the second half of a wide character
if (charWidth > 1 && visCol >= currentVisX + charWidth / 2) {
charOffset++;
}
break;
}
currentVisX += charWidth;
charOffset++;
}
// Clamp charOffset to length
charOffset = Math.min(charOffset, codePoints.length);
const newCursorRow = logRow;
const newCursorCol = logStartCol + clampedVisCol;
const newCursorCol = logStartCol + charOffset;
dispatch({
type: 'set_cursor',
payload: {
cursorRow: newCursorRow,
cursorCol: newCursorCol,
preferredCol: clampedVisCol,
preferredCol: charOffset,
},
});
}